Upgrade Direct Drop Odds
Active positive drop weights total 1,000,000 PPM.
| Tier | Rarity | Multiplier | Direct drop odds |
|---|---|---|---|
| Tier1 | RarityStreet Mk I | Multiplierx1.00 | Direct drop odds1 in 3 |
| Tier2 | RarityStreet Mk II | Multiplierx1.12 | Direct drop odds1 in 5 |
| Tier3 | RarityStreet Mk III | Multiplierx1.25 | Direct drop odds1 in 7 |
| Tier4 | RaritySport Mk I | Multiplierx1.35 | Direct drop odds1 in 9 |
| Tier5 | RaritySport Mk II | Multiplierx1.55 | Direct drop odds1 in 13 |
| Tier6 | RaritySport Mk III | Multiplierx1.75 | Direct drop odds1 in 18 |
| Tier7 | RarityTrack Mk I | Multiplierx1.90 | Direct drop odds1 in 29 |
| Tier8 | RarityTrack Mk II | Multiplierx2.15 | Direct drop odds1 in 45 |
| Tier9 | RarityTrack Mk III | Multiplierx2.40 | Direct drop odds1 in 71 |
| Tier10 | RarityRace Mk I | Multiplierx2.60 | Direct drop odds1 in 111 |
| Tier11 | RarityRace Mk II | Multiplierx2.90 | Direct drop odds1 in 167 |
| Tier12 | RarityRace Mk III | Multiplierx3.25 | Direct drop odds1 in 250 |
| Tier13 | RarityPro Mk I | Multiplierx3.50 | Direct drop odds1 in 400 |
| Tier14 | RarityPro Mk II | Multiplierx3.85 | Direct drop odds1 in 625 |
| Tier15 | RarityPro Mk III | Multiplierx4.25 | Direct drop odds1 in 1,000 |
| Tier16 | RarityElite Mk I | Multiplierx4.60 | Direct drop odds1 in 1,667 |
| Tier17 | RarityElite Mk II | Multiplierx5.05 | Direct drop odds1 in 2,857 |
| Tier18 | RarityElite Mk III | Multiplierx5.50 | Direct drop odds1 in 5,000 |
| Tier19 | RarityPrototype | Multiplierx5.90 | Direct drop odds1 in 10,000 |
| Tier20 | RarityHyper | Multiplierx6.50 | Direct drop odds1 in 20,408 |
| Tier21 | RarityLegendary | Multiplierx7.20 | Direct drop odds1 in 1,000,000 |
How part drops work
Permanent tracks list possible parts, and each qualifying race follows the same drop sequence.
Reach reference time
Your final race time, including variation, must match or beat the permanent track’s reference time.
- Drop requirement
- final time ≤ reference time
Only permanent-track races can drop parts.
Roll each listed part
Every part shown on the track rolls its own drop chance. One success does not block another, so the same race can award multiple parts.
Set upgrade rarity
Build parts need no rarity roll. When an upgrade drops, one enabled rarity is selected from the live weights below.
- Final upgrade value
- base value × rarity multiplier
The result rounds to a whole stat point.
Merge upgrade parts
Use spare copies in Workshop to create upgrades at the next rarity. Choose a quantity or Maximum to merge several at once. Equipped copies are excluded.
Copies must match the car, upgrade part, and rarity. Equipped copies do not count. Street Mk I through Sport Mk III cost 3 copies; Track Mk I through Prototype cost 4; Hyper costs 100 for Legendary. Legendary has no further recipe. A recipe is unavailable if the next rarity is disabled or has no positive drop weight. Merging costs no cash.
Open Workshop