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IdleRevs

Parts and rarity

Understand part drops, upgrade rarity, and the current drop odds in IdleRevs.

Upgrade Direct Drop Odds

Active positive drop weights total 1,000,000 PPM.

Tier1RarityStreet Mk IMultiplierx1.00Direct drop odds1 in 3
Tier2RarityStreet Mk IIMultiplierx1.12Direct drop odds1 in 5
Tier3RarityStreet Mk IIIMultiplierx1.25Direct drop odds1 in 7
Tier4RaritySport Mk IMultiplierx1.35Direct drop odds1 in 9
Tier5RaritySport Mk IIMultiplierx1.55Direct drop odds1 in 13
Tier6RaritySport Mk IIIMultiplierx1.75Direct drop odds1 in 18
Tier7RarityTrack Mk IMultiplierx1.90Direct drop odds1 in 29
Tier8RarityTrack Mk IIMultiplierx2.15Direct drop odds1 in 45
Tier9RarityTrack Mk IIIMultiplierx2.40Direct drop odds1 in 71
Tier10RarityRace Mk IMultiplierx2.60Direct drop odds1 in 111
Tier11RarityRace Mk IIMultiplierx2.90Direct drop odds1 in 167
Tier12RarityRace Mk IIIMultiplierx3.25Direct drop odds1 in 250
Tier13RarityPro Mk IMultiplierx3.50Direct drop odds1 in 400
Tier14RarityPro Mk IIMultiplierx3.85Direct drop odds1 in 625
Tier15RarityPro Mk IIIMultiplierx4.25Direct drop odds1 in 1,000
Tier16RarityElite Mk IMultiplierx4.60Direct drop odds1 in 1,667
Tier17RarityElite Mk IIMultiplierx5.05Direct drop odds1 in 2,857
Tier18RarityElite Mk IIIMultiplierx5.50Direct drop odds1 in 5,000
Tier19RarityPrototypeMultiplierx5.90Direct drop odds1 in 10,000
Tier20RarityHyperMultiplierx6.50Direct drop odds1 in 20,408
Tier21RarityLegendaryMultiplierx7.20Direct drop odds1 in 1,000,000

How part drops work

Permanent tracks list possible parts, and each qualifying race follows the same drop sequence.

Reach reference time

Your final race time, including variation, must match or beat the permanent track’s reference time.

Drop requirement
final time ≤ reference time

Only permanent-track races can drop parts.

Roll each listed part

Every part shown on the track rolls its own drop chance. One success does not block another, so the same race can award multiple parts.

Set upgrade rarity

Build parts need no rarity roll. When an upgrade drops, one enabled rarity is selected from the live weights below.

Final upgrade value
base value × rarity multiplier

The result rounds to a whole stat point.

Merge upgrade parts

Use spare copies in Workshop to create upgrades at the next rarity. Choose a quantity or Maximum to merge several at once. Equipped copies are excluded.

Copies must match the car, upgrade part, and rarity. Equipped copies do not count. Street Mk I through Sport Mk III cost 3 copies; Track Mk I through Prototype cost 4; Hyper costs 100 for Legendary. Legendary has no further recipe. A recipe is unavailable if the next rarity is disabled or has no positive drop weight. Merging costs no cash.

Open Workshop