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IdleRevs

Racing

Learn how race times, track conditions, and race results work in IdleRevs.

Pick a race you can enter

Permanent tracks unlock as your driver reaches their required level.

Eligibility

Permanent tracks become available as your driver level increases. Weekly events are available while their event is active.

Driver levels have no maximum. Each new level requires 5% more XP than the previous one.

Example · Unlocks at driver level 8

Track fit

Every track favors a different mix of Launch, Speed, Handling, and Power. Higher percentages mean that stat has more influence on your performance.

Example track priority
Launch
20%
Power
15%
Speed
50%
Handling
15%

Automatic racing

Click Start Race once. Your car continues racing with the setup you prepared, and each completed race applies its rewards and progress automatically.

The automatic cycle
Race in progress
Rewards and progress applied
Next race begins

Performance and race time

Total performance is useful for comparing cars, but race performance depends on how a car’s stats align with the track’s priorities.

Performance score

Multiply each effective stat by its track priority, add the four results, then add track mastery.

Weighted stats
Σ(stat × priority ÷ 100)
Performance
weighted stats + track mastery

Effective stats already include upgrades, car mastery, and tuning.

Race time

The track sets a reference time first. Your performance compared with its recommendation then adjusts that time.

Reference time (ms)
length × 60,000 ÷ (recommended ÷ 50)
Performance ratio
performance ÷ recommended

Performance has full effect up to the recommendation. Above it, extra performance counts at 35%, and time cannot fall below 75% of the reference.

Time variation

Final time receives centered triangular variation of up to ±1.5% of base time. This gives identical setups stable performance but slightly different lap times.

Variation range
−1.5% to +1.5%
Minimum limit
50 ms
Maximum limit
4,000 ms