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IdleRevs

Driver level, achievements and perks

How driver level, achievements and driver perks work in IdleRevs, including what each perk does and how to reset points.

Driver level

Your driver level unlocks permanent tracks. It has no maximum.

Earn driver XP

Every race gives driver XP. Harder tracks give more per hour, and faster laps mean more races in the same time, so a quick car on a good track levels up fastest.

Level up

Level 2 needs 500 XP. Each level after that needs 9.4% more XP than the one before. Driver level unlocks tracks and the option to create a club. It doesn't make your cars faster.

Achievements

Achievements unlock on their own as you play. Most have several stages, and every stage you reach gives one achievement point to spend on driver perks.

Career

C-Class to S-Class Champion
Win a championship in that class
C-Class to S-Class Prestige
Unlock tier 1, 3, 5, 10, 15 and 20, then every fifth tier

Racing

Regular
Finish 10, 100, 1,000, 5,000 and 25,000 races
Long Hours
Race for 10, 100, 500, 1,000 and 2,500 hours
Seasoned Driver
Reach driver level 5, 10, 20, 30 and 50
Track Specialist
Reach mastery 10 on 1, 5, 10 and 15 permanent tracks

Garage

Collector
Own 3, 10 and 25 different cars over time
Full Grid
Own a car of every class at some point
Builder
Build 1 and 10 cars
Signature Car
Reach car mastery 10, 25 and 50 on one car
Mechanic
Make 10, 100 and 500 parts by merging
Rare Find
Own a part of the top rarity

Events

Daily Driver
Complete 1, 10, 50 and 100 daily events
Weekly Contender
Finish 1, 5 and 20 weekly events
Podium
Finish a weekly event in the top three

Clubs

Crew Member
Join a club
Club Pillar
Earn 500, 5,000 and 25,000 reputation for your clubs

Driver perks

Spend achievement points on four perks, each with ten levels. Level 1 costs 1 point, level 2 costs 2 more, and so on up to 10 points for level 10. Perks save you time and cash. None of them make your cars faster.

Long Haul

Your race queue keeps running 30 minutes longer while you're offline, per level. Level 10 takes the limit from 10 to 15 hours.

Sponsor Deals

+1% race cash on permanent tracks per level. Event races don't count.

Workshop Rates

1% off the cash cost of building cars and merging parts per level. Component and part counts stay the same.

Quick Study

+2% driver XP from every race and reward per level, so you unlock tracks sooner.